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Mindseye Review: The Most Hated Game With an Easy Platinum

  • Writer: XmisterfruitsX
    XmisterfruitsX
  • Jan 25
  • 3 min read
A screenshot of character Jacob from Mindseye before an action scene of a small explosion

Few games in recent memory have been dismissed as quickly—or as loudly—as Mindseye. From rough early impressions to lukewarm reviews, it didn’t take long for the internet to decide this game wasn’t worth the time.


But here’s the unpopular opinion: Mindseye had potential.


And for trophy hunters? It quietly offers one of the easiest platinums you’ll find—with one technical catch most guides get wrong.


Let’s talk about why Mindseye became so disliked, where it actually shines, and why a single missable weapon—the SGIAN-DUBH (Rocket Launcher)—can quietly ruin an otherwise stress-free platinum run.


Mindseye - Jacob firing a tan and black SMG near a red vehicle

1. Why Mindseye Became “The Most Hated Game”


Mindseye didn’t fail because it was completely broken. It failed because expectations collapsed faster than the game could explain itself.


Players went in expecting:


  • A polished sci-fi action experience

  • Tight combat systems

  • A story that justified its atmosphere


What they got instead was a game that felt underdeveloped, uneven in pacing, and at times confused about its own identity.


Smaller indie-focused blogs have pointed out that Mindseye’s biggest issue wasn’t ambition—it was execution. It's a game that felt like it shipped two drafts too early, especially in how systems were introduced without enough payoff. Meanwhile, Mindseye’s world-building showed promise but lacked the polish to carry mainstream attention.


That initial backlash stuck. Once the “bad game” label was applied, very few players stuck around long enough to see what Mindseye actually does well.


2. The Unpopular Take: Mindseye Had Real Potential


Here’s where Hustle Zombie takes a different stance.

Mindseye isn’t great—but it is interesting. Beneath the clunky mechanics is a game experimenting with:


  • Environmental storytelling

  • Weapon progression tied to exploration

  • Trophy design that rewards engagement rather than grind


Several smaller reviewers have argued that if Mindseye had another year of development, it could have landed very differently. The game’s core ideas were solid, but undercut by pacing and presentation issues.


That distinction matters—especially for trophy hunters. Because while Mindseye struggles as a full-price experience, it succeeds surprisingly well as a low-stress platinum run.


Mindseye Jacob reviving the character Matt Conti

3. An Easy Platinum… With One Technical Lie


Most trophy guides will tell you the same thing:


“Mindseye has no missable trophies.”


Technically? That’s almost true.


The trophy list is forgiving:


  • No difficulty requirements

  • No time-based challenges

  • No permadeath nonsense

  • Minimal collectibles


On paper, it’s a smooth ride.


However, this is where guides oversimplify things.


While no trophy is directly marked as missable, missing a specific weapon affects your ability to earn a combat-based trophy—specifically, Sticks and Stones.


And that brings us to the real issue.


Mindseye The SGIAN-DUBH Rocket Launcher in a testing facility in the final stage of the game

4. The SGIAN-DUBH Rocket Launcher (Yes, It’s Missable)


The SGIAN-DUBH (Rocket Launcher) appears in the final stage of the game. It’s easy to overlook because:


  • The level is linear

  • The game feels like it’s funneling you toward the ending

  • There’s no explicit prompt telling you this weapon matters


If you finish the final stage without picking it up, you can still finish the game—but you may lock yourself out of Sticks and Stones.


Why?


That trophy/achievement requires using all weapon types effectively. Missing the SGIAN-DUBH means the game never registers full weapon interaction, even though the trophy list doesn’t flag it as missable.


Smaller trophy-focused blogs have flagged this discrepancy. It's a “soft missable” that isn’t acknowledged by most mainstream guides.


Important takeaway:

If you care about the platinum, do not rush the final stage. Explore thoroughly and make sure you acquire the SGIAN-DUBH before completing the game.


Mindeye promotional poster with character Jacob before a desolate cityscape

5. Why Mindseye Is Still Worth Playing (For the Right Player)


Mindseye isn’t for everyone—but it is for a specific type of player:


  • Trophy hunters looking for a relaxed platinum

  • Players curious about flawed but interesting games

  • Completionists who enjoy uncovering overlooked details


As a platinum experience, Mindseye is:


  • Short

  • Low-pressure

  • Mostly straightforward

  • Slightly misunderstood


And that’s what makes it oddly compelling.


Smaller community blogs often champion these kinds of games—the ones that fall through the cracks but still offer something worthwhile. Mindseye won’t change your life. But it might surprise you—especially if you go in knowing its limits.


Final Thoughts: Hated Doesn’t Mean Hopeless


Mindseye earned its reputation—but not the full story.


It’s a game with:


  • Missed opportunities

  • Rough edges

  • One sneaky, under-explained missable weapon


But it’s also a game with:


  • A genuinely easy platinum

  • A short time commitment

  • Enough ideas to make you wonder what could have been


If you’re willing to approach it with the right mindset—and grab the SGIAN-DUBH Rocket Launcher before the end—Mindseye becomes less of a punchline and more of a cautionary tale with a reward at the end.


And sometimes, that’s enough.

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