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My Name Is Mayo Trilogy Review: Don’t Write It Off as Shovelware

  • Writer: XmisterfruitsX
    XmisterfruitsX
  • Jan 26
  • 3 min read

Updated: 2 days ago

My Name is Mayo Jar in front of a sumo wrestler

At this point, My Name Is Mayo has become a punchline.


It’s the game people bring up when they want to mock trophy hunters.

The “tap a jar” game.

The meme platinum.


And sure—on the surface, the jokes write themselves.


But writing My Name Is Mayo off as pure shovelware misses what the game actually is, what it was trying to do, and why it quietly succeeded at something a lot of “real” games fail to do.


This isn’t a defense piece.

It’s a reality check.


1. Why My Name Is Mayo Gets Dismissed Instantly


Let’s be honest: the game invites dismissal.


You tap a jar of mayo.

That’s the loop.

No combat. No traversal. No skill checks.


In an industry obsessed with scale, realism, and technical flexing, My Name Is Mayo looks like a joke sold for a trophy.


And that’s exactly how most players treat it.


But here’s the thing: shovelware usually tries to look like something else. It mimics bigger games, cuts corners, and hopes you won’t notice.


My Name Is Mayo never pretends.


It tells you what it is immediately—and then commits to that idea completely. No false promises. No padded systems. No pretending there’s more depth than there is.


That honesty alone separates it from a lot of actual shovelware.


My Name is Mayo Jar being licked by a tongue

2. What the Game Actually Is (And Why That Matters)


At its core, My Name Is Mayo is a satirical clicker experience.


Not a game you master.

Not a game you conquer.

A game you observe.


The entire design hinges on repetition and patience. The more you interact with the jar, the more the game slowly reveals its tone—dry, absurd, and self-aware.


The humor isn’t laugh-out-loud.

It’s awkward. Intentional. Slightly uncomfortable.


That’s not an accident.


The game understands its own simplicity and leans into it. It doesn’t pad itself with meaningless systems to justify its existence. It lets the experience speak for itself, which is something many larger games are afraid to do.


It’s not deep—but it’s deliberate.


3. The Trophy Conversation Everyone Gets Wrong


Let’s address the elephant in the room.


Yes, My Name Is Mayo is famous for its easy platinum.


And yes, that’s why many people play it.


But here’s what gets overlooked: the trophy list is honest.


There’s no deception here. No fake challenge. No skill gate pretending to exist. The trophies are a natural extension of the experience: persistence, repetition, and time.


Unlike some games that disguise grind as “content,” My Name Is Mayo is upfront about what it asks of you.


If you’re a trophy hunter, the platinum isn’t a flex—it’s a statement:


“I knew exactly what I was getting into.”


That transparency matters. It respects the player’s time more than a surprising number of games with “harder” platinums that waste dozens of hours without purpose.


My Name is Mayo Jar bring tapped by a finger

4. Why Calling It Shovelware Is Lazy Criticism


Shovelware isn’t defined by simplicity.


It’s defined by intent.


Shovelware exists to exploit trends, not explore ideas.

It copies. It rushes. It bloats.


My Name Is Mayo does none of that.


It:

• Has a clear concept

• Executes it consistently

• Doesn’t overstay its welcome

• Doesn’t pretend to be more than it is


That doesn’t make it a great game—but it makes it an honest one.



Not every game needs complexity to justify itself. Some games exist to comment on the medium itself, and My Name Is Mayo does exactly that—whether players want to admit it or not.


My Name is Mayo Jar in a vintage sepia poster

5. Who This Game Is Actually For


This is where expectations matter.


My Name Is Mayo is not for:

• Players looking for a challenge

• People who hate repetition

• Anyone expecting depth or narrative payoff


But it is for:

• Trophy hunters who appreciate transparency

• Players who enjoy absurdist humor

• People curious about minimalist game design

• Anyone willing to experience a game on its own terms


If you go in expecting “more,” you’ll be disappointed.


If you go in expecting exactly what it says it is, the game delivers.



Final Thoughts: A Joke That Knows It’s a Joke


My Name Is Mayo isn’t misunderstood because it’s bad.

It’s misunderstood because it refuses to play the same game as everything else.


It doesn’t chase realism.

It doesn’t chase scale.

It doesn’t chase prestige.


It exists, unapologetically, as a small, absurd experience—and that alone makes it more honest than a lot of forgettable releases that cost ten times more.


You don’t have to like it.


But writing it off as shovelware says more about expectations than it does about the game.


And in a medium full of games pretending to be something they’re not, My Name Is Mayo at least has the decency to tell you exactly what it is.

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