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Dispatch: Another Game Sells Out To Nintendo with Censorship

  • Writer: XmisterfruitsX
    XmisterfruitsX
  • 2 days ago
  • 4 min read
The iconic Dispatch trailer post with Robert Robertson standing a urinal surrounded by other heroes

Nintendo and censorship go together like Mario and mushrooms — but lately it feels different.


The release of Dispatch on Nintendo Switch and Switch 2 has brought that tension back into focus, and not gently. What was embraced on other platforms has arrived on Nintendo with mandatory censorship that many players find not just odd, but distracting and frustrating. 


This isn’t an “Nintendo bad” article — it’s an honest look at how Nintendo’s platform policies continue to shape the gaming landscape, sometimes in baffling ways.


Let’s unpack what’s going on with Dispatch, why this isn’t the first time Nintendo has altered games for its consoles, and why it matters for players in 2026.


Robert Robertson and Blonde Blazer of Dispatch in an intimate moment with pixelated censorship.

What Happened With Dispatch on Nintendo Platforms


At launch, Dispatch was a well-received interactive narrative with mature themes, adult humor, and optional visual content toggles on PC and PS5. The game even lets players disable nudity and choose different visual settings on those platforms.


But on the Nintendo Switch and Switch 2, that freedom doesn’t exist.


The Nintendo versions enforce visual censorship by default — and only by default. There’s no toggle to disable it. Black bars now cover explicit material, and scenes that included certain audio or visuals are altered or muted to fit the automatic censorship mode. 


Developers AdHoc Studio have explained that this was done to meet Nintendo’s platform criteria and rating requirements, but fans argue the execution — and the lack of choice — feels like unnecessary limitation. 


And this isn’t just about a few pixels on the screen. For a narrative game built around character choices, tone, and voice, that kind of censorship can alter how those story beats are experienced.


A scene of a bar fight from the Dispatch game

Is This Really New? Nintendo’s Long History With Content Cuts


Nintendo hasn’t always been this way — but its reputation for content control is deep.


In earlier eras, especially on NES and SNES, Nintendo famously changed blood color, removed religious imagery, and edited dialogue to fit stricter guidelines. 


More recently, modern censorship cases on Nintendo platforms have centered around content alterations or removals. For example:


  • Tokyo Mirage Sessions #FE Encore on Switch had some graphics and dialogue toned down compared to the Wii U version. 

  • Fire Emblem titles have seen regional changes in localized content (including dropped lines or altered scenes) — often linked to regional comfort levels with certain themes. 

  • Independent titles with mature or risqué content occasionally face editing or age-rating issues on Nintendo platforms.


While the context and specifics vary, the pattern is clear: Nintendo’s platforms sometimes favor a different approach to content than other consoles or PC do, and Dispatch is just the latest high-profile example.


A screenshot of the character selection area of the Dispatch game with PRISM selected

The Dispatch Debate: Context Matters


Critics of the decision argue that if Cyberpunk 2077 and The Witcher 3 can appear on Switch with similar explicit content already tolerated, then Dispatch’s censorship feels inconsistent or even unnecessary. 


Others speculate that the real driver isn’t Nintendo as a gatekeeper, but the combined pressure of regional ratings boards like Japan’s CERO — which can be very strict about nudity — and the cost burden on smaller developers of producing multiple versions of a game. 


Still, for players who expected parity across platforms — and especially for a narrative game where tone and character moments matter — the situation feels like one more example of corporate caution trumping player choice.


The developers themselves have acknowledged the backlash and are reportedly working with Nintendo on a path forward to restore some of the censored content via update — though it will take time due to submission and approval processes. 


Robert Robertson from Dispatch with a band of heroes sitting before him in a conference room

So What’s the Real Problem Here?


This isn’t just about one black bar on one scene.


It’s about how platform policies can:

• Shape the player experience

• Remove player agency

• Change story context unintentionally


Nintendo’s platforms have long been associated with family-friendly branding and broad accessibility — but the presence of a multitude of mature titles on the eShop shows there is space for adult content if managed carefully.


When a smaller game like Dispatch gets pared down while heavier hitters skate through unchanged, it raises questions about:

Consistency in platform enforcement

• Assumptions about Nintendo’s audience

• Developer capacity versus publisher muscle

• Whether players are being treated as adults


All of these are worth debating.


Invisigal in a CCTV camera with Granny from Dispatch indisposed on the floor after a fight

Why This Still Matters in 2026


Games are storytelling tools. Narrative games — especially ones with adult themes — depend on context as much as mechanics. When a platform alters that context without player choice, it changes not just visuals — but experience.


For players who appreciate mature storytelling from indie studios — the folks pushing narrative boundaries — this isn’t minor. It’s a pattern that affects trust.


Whether you see Nintendo’s approach as cautious or controlling, the Dispatch situation reminds us that platform ecosystems still have real influence over how stories are told and consumed.


Robert Robertson of Dispatch wearing an Super Hero Dispatch Network work shirt in a cubicle with a headset on

Final Thoughts: Censorship Isn’t Always Black and White


Nintendo isn’t alone in platform content management — every digital storefront has guidelines. But Dispatch feels different because it wasn’t a silly pixel trim or outdated rating change. It was a functional difference in how the game presents key scenes, entirely by default.


The bigger takeaway isn’t just that Dispatch got censored — it’s that players, developers, and platform holders still don’t have a shared language about choice versus control in gaming experiences.


And until that changes, players should continue asking questions, comparing platform versions, and demanding clarity.


Because the next time a game comes to Nintendo … it might not be just black bars.

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